Tenacious Patch - 0.4
Tenacious Tanks » Devlog
This patch consists mostly of quality-of-life changes and bugfixes.
Nothing too exciting, but stuff that had to be done!
Gameplay
- Traps now activate mines and destroy wooden crates! We hope that this change leads to a better, immersive experience!
- Nerfed the stun time on players for ice effects.
- Players now start diagonally in a 1v1 scenario.
- We adapted and refined some of the hitboxes.
- We buffed the laser trap!
- Item Buffs: Missle
- Item Nerfs: Ghost, Mine
- Traps now reset their recharge progress upon being frozen.
Technical
- Fixed a bug where the speedboost effect would remain after the player died.
- Fixed a bug where the camera would still follow a player after their death.
- Fixed a bug where players could pause during the round countdown.
- Fixed a bug where players could navigate the UI after selecting a post-game option.
- Fixed a bug where players would lose UI focus in the main menu.
- Fixed a bug where the armored heart would spin around in frenzy upon pickup.
- Fixed a bug where players could launch themselves into the air.
- Fixed a bug where ice objects wont freeze the player.
- Players now have more haptic feedback in the connector menu.
- The item menu can now wrap around, and the item ID is moved to its own cardboard item.
Graphics
- We added small indicators at the bottom of the tower in the middle, to allow players to see the state of the tower, even if the top is not visible.
- We moved the "target" board on the tower further down, to indicate that the tower can be shot.
- Explosives now leave an explosion crater upon detonating.
- We updated the visual of the burning ground.
- We updated the lightning particles of the tower.
Tanks for reading this! ♥
~Ian
Get Tenacious Tanks
Tenacious Tanks
Epic tanks, bouncing bullets, cool items and unlimited potential for outplays!
Status | Released |
Authors | Yilian, mellowpichu |
Genre | Action |
Tags | Fast-Paced, Local multiplayer, Tactical, Tanks |
Languages | English |
Accessibility | Color-blind friendly, Textless |
More posts
- How we play effects via codeMar 19, 2020
- Tenacious Patch - 0.3Mar 12, 2020
- Tenacious Patch - 0.2Mar 01, 2020
- Tenacious Patch - 0.1Mar 01, 2020
- Welcome to our Devlog!Feb 29, 2020
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