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Devlog
How we play effects via code
March 19, 2020
by
Yilian
1
#effects, #programming, #vfx, #audio
As with every game, effects are the bread and butter of what makes the gameplay feel satisfying and rewarding. Whether it's an exploding barrel that blasts your opponent away, or a laser beam that's e...
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Tenacious Patch - 0.4
March 13, 2020
by
Yilian
#patch
This patch consists mostly of quality-of-life changes and bugfixes. Nothing too exciting, but stuff that had to be done! Gameplay Traps now activate mines and destroy wooden crates! We hope that this...
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Tenacious Patch - 0.3
March 12, 2020
by
Yilian
#patch
We updated some stuff! Here's a quick rundown: Gameplay The aim of the tank is slightly faster and snappier. We adapted some item chances, to make the round progression more interesting. Made the shie...
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Tenacious Patch - 0.2
March 01, 2020
by
Yilian
Once again we did some testing, and decided to change and improve some things. Let me give you a rundown of the changes: Gameplay The giant TT-Tower in the center of the map is now smaller, so it can...
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Tenacious Patch - 0.1
March 01, 2020
by
Yilian
#patch, #ian
We're currently tweaking around parameters and polishing the game as much as we can, to provide you with the best experience once we release the game! At the moment we are only holding closed, supervi...
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Welcome to our Devlog!
February 29, 2020
by
Yilian
1
#hello
Hey there! We're the Tenacious Team , and this is our first (almost) published game Tenacious Tanks ! This is a local-multiplayer, competitive arena brawler, where 2 to 4 players challenge each other...
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